It’s the case with the bass, the kick drum… Often, the lower sounds from the spectrum are mono in a mix, so they disappear after a “vocal removing”. Modern recordings tend to give unpredictable resultsĢ) load wav or mp3 file of Elvis Presley – Stuck On You That’s why this method works better on old recordings, with very hard panning, and not-too-much effects on voices. The voice has to be dry, the more it’s affected with effects like reverb, chorus, delay/echo, the more you’ll get the “voice presence” after a voice removing.Īlso don’t forget that ALL mono sounds will be removed ! if the bass is mono : cancelled, if the kick drum is mono : cancelled ! Of course, the more the voice is MONO, the more it works ! ![]() The “vocal remover” option in Wavosaur do this : it inverts one channel, mixes the two channels into one channel then copy this channel (so you have two channels, but with a mono sound). The guitar stay “negative” but it just mean a 180° phase shifting, something you don’t notice, the vocal is cancelled When you mix the two channels you have : vocal – vocal + battery – guitar = battery – guitar When you invert/flip left channel, you have : – vocal – guitar To make it simple imagine you have a song with this configuration : You need to restart your game to flush the sound cache, or try a different sound name.Yes, nothing is left when you sum the two channels. Keep in mind that playing sounds in-game caches them, so updating the sound file after you have already played it will not produce results. It allows you to play and stop the sound on demand. The best function to handle looping sounds in Lua is CreateSound. So make sure to add the looping points the last, after you have done all editing, if any were necessary. Please note that resaving a looped file in other programs may erase your looping points. Once you are done looping, go to File > Save As. Make sure to preview the loop before saving! To do this, simply select a part of the sound and press the "Create Loop Points" button. This is where the loop previews come in really handy. In this example the sound will play from the beginning, reaches Loop End, and then continues playing from Loop Start point. An example of this would be the HL2 jeep sounds, which have only the last part of the sound looped. Not really 'advanced', but you can select a part of the sound file to be looped. It is always easier for yourself to simply find already looping sounds, or at least sounds that are looped but without looping points. This is what you can't do step-by-step, so you'll have to figure it out on your own. ![]() This is where you might need other software, such as Audacity ( or whichever you prefer ), to cut or modify the file to sound more or less 'natural' when playing in a loop. it sounds bad ( clicks, noises, abrupt sound level changes ) when played over and over again, it'll be very hard to make the loop sound 'natural'. If your sound file is not meant to be looping i.e. This will also work for a part of the sound. ![]() ![]() Then just hit play, and the whole sound file will play looped, regardless of whether you have loop points set or not. To preview the loop from Wavosaur, you must make sure first, that sound playback is looped: This will automatically place Loop Start point at the beginning of the audio file, and Loop End point at the end. If your sound file is initially meant to be looping, then all you have to do is press the "Create loop points" button. Now find your audio file and open it in Wavosaur, you can do it by drag'n'dropping the file onto the window. Once you have downloaded Wavosaur, open it. If you use FL Studio to create a loop sound, make sure to disable loop markers and playlist markers on export. wav is not so hard and can be done using Wavosaur, but be aware that it will inflate the filesize of your audio file. You'll always have to keep this in mind when searching for sounds. Not any sound can be made looping and still sound good. You'll need software capable of adding looping points to audio files.įor the sake of this tutorial we will be using Wavosaur, its portable, and most importantly, its free.Īudacity, unfortunately, will not suffice. This tutorial will show you how do it properly, by altering the sound file. When creating addons, you might need a sound file that is looping, but you are either too lazy to write a Lua hack to loop the sound, or you want to do it properly.
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